Transform ordinary-looking colonists into powerful lycan forms with claws, bites and rapid regeneration. Adds a refugee quest and Morph genes for switching between supported xenotypes. Requires Biotech and supports vanilla and modded XML-defined xenotypes.
Contents
Vanilla Races Expanded - Lycanthrope adds archite-powered xenohumans who can appear like ordinary baseliners before transforming into powerful lycan forms.
Requires Biotech. A Humanoid Alien Races version is not planned.
A different kind of melee fighter
Lycan forms resemble werewolves and specialize in unarmed combat. Claws and bites threaten armored enemies, while rage and rapid regeneration help them withstand serious injuries.
The transformation system includes different relationships between Lycan and Wolfman forms. A nighttime transformation in the opposite direction is intended behavior rather than necessarily a bug.
Morph into other xenotypes
The Morph gene extends beyond lycanthropy. Generated variants support transformations into xenotypes defined through XML, including base-game and modded xenotypes.
Xenotypes created only in the in-game editor are not recognized automatically. The optional Custom Xenotype Exporter provides a way to export them into a format the system can recognize.
Individual genes appear in genepacks and can be applied to other pawns.
Meet lycan refugees
A new quest introduces a group of lycan refugees. Agreeing to help them provides an opportunity to turn one of your colonists into a Wolfman.
Compatibility and saves
Can be added to an ongoing save. Safe removal is not guaranteed.
Combat Extended compatibility is reported in the mod’s FAQ.
Art: Oskar Potocki
Code: Sarg Bjornson
Xenotype description: Reann Shepard
Storyteller artwork: Vitalii

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