This library provides reusable systems for RimWorld mods, covering heavy weapons, mech equipment, deployable structures, turrets and specialized buildings. It gives developers a common foundation for adding these mechanics to their own content.

Fortified Features Framework v25.10.2026 · ModsFire, 4.6 МБ · 0 downloads
Contents

Mod Library - Shared Weapon, Mech and Building Systems for RimWorld

This library provides reusable systems for RimWorld mods, covering heavy weapons, mech equipment, deployable structures, turrets and specialized buildings. It gives developers a common foundation for adding these mechanics to their own content.

Weapons and pawn equipment

  • Heavy equippable weapons: restrict weapon use by body size or supporting equipment.
  • Modifications: apply and remove pawn modifications through a UseEffect-based implant system.
  • Multiple turrets: control several sub-turrets through a pawn-based system.
  • Equippable mechs: a custom mech class supports apparel and weapons with configurable restrictions.
  • Turret-style rendering: draw pawn weapons in a turret-like arrangement.

Deployment and defensive systems

Deployable items let pawns quickly place buildings from their inventory, including converting a carried gun into a turret.

Additional systems support operator-occupied bunker turrets, forced target selection for automatic turrets and an active protection ability that intercepts projectiles.

Mechanitor tools include command-relay components, patches and XML-defined custom band nodes.

Specialized buildings and resources

The library also provides:

  • A container building class for creating loot boxes.
  • Reusable traps that consume hit points when triggered.
  • Fueled spawners that require fuel to operate.
  • Ingredient-value calculations based on mass or market value.

These are tools for implementing mechanics in dependent mods; the exact content available in a playthrough depends on the mods using them.

Add to collection Report