This library provides reusable systems for RimWorld mods, covering heavy weapons, mech equipment, deployable structures, turrets and specialized buildings. It gives developers a common foundation for adding these mechanics to their own content.
Contents
Mod Library - Shared Weapon, Mech and Building Systems for RimWorld
This library provides reusable systems for RimWorld mods, covering heavy weapons, mech equipment, deployable structures, turrets and specialized buildings. It gives developers a common foundation for adding these mechanics to their own content.
Weapons and pawn equipment
- Heavy equippable weapons: restrict weapon use by body size or supporting equipment.
- Modifications: apply and remove pawn modifications through a UseEffect-based implant system.
- Multiple turrets: control several sub-turrets through a pawn-based system.
- Equippable mechs: a custom mech class supports apparel and weapons with configurable restrictions.
- Turret-style rendering: draw pawn weapons in a turret-like arrangement.
Deployment and defensive systems
Deployable items let pawns quickly place buildings from their inventory, including converting a carried gun into a turret.
Additional systems support operator-occupied bunker turrets, forced target selection for automatic turrets and an active protection ability that intercepts projectiles.
Mechanitor tools include command-relay components, patches and XML-defined custom band nodes.
Specialized buildings and resources
The library also provides:
- A container building class for creating loot boxes.
- Reusable traps that consume hit points when triggered.
- Fueled spawners that require fuel to operate.
- Ingredient-value calculations based on mass or market value.
These are tools for implementing mechanics in dependent mods; the exact content available in a playthrough depends on the mods using them.

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