Vanilla Furniture Expanded - Farming broadens RimWorld’s agricultural options with growing structures, sprinklers and crop protection. Its additions follow the vanilla visual style and provide a progression from early farming setups to advanced hydroponics.
Contents
Vanilla Furniture Expanded - Farming - More Ways to Grow Food
Vanilla Furniture Expanded - Farming broadens RimWorld’s agricultural options with growing structures, sprinklers and crop protection. Its additions follow the vanilla visual style and provide a progression from early farming setups to advanced hydroponics.
Growing spaces that fit your base
New early- and late-game growing options give your colony more ways to produce food as technology develops.
All three hydroponics types have drag-to-build variants, allowing you to lay out growing areas in shapes suited to your rooms.
Sprinklers and scarecrows
Sprinklers periodically add growth progress to nearby eligible plants. This makes crops develop faster without changing the growth-rate value shown in their information panel.
Sprinklers require power. Their effects do not stack, and they do not boost trees or hydroponic crops. Planter boxes can still benefit.
Scarecrows drive away eligible animals to help protect crops. Their size threshold extends to muffalo-sized animals, while predators are unaffected. A toggle controls whether colony animals should also be scared.
Requirements and compatibility
The original Vanilla Furniture Expanded is not required, and the supplied description lists no additional dependencies.
Compatibility is included for Fertile Fields: planter boxes require soil to construct, and the structures move to its Farming tab.
The mod can run alongside Dubs Bad Hygiene, but the two systems do not share sprinkler functionality. Existing saves support adding and removing the module.
Known issues
A downed animal near a scarecrow can cause repeated pathfinding errors while the mod tries to make it flee. The supplied description notes that the messages continue until the animal is rescued or dies.
If structures disappear after construction, move the mod higher in the load order.
Artwork and design: Oskar Potocki
Programming: Dninemfive

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