Search and Rescue lets you batch-mark downed pawns and animals for first aid, evacuation and capture. Colonists assigned to **Field Rescue** coordinate treatment, medical supplies and transport instead of handling each casualty as an isolated task.

Search and Rescue v27.10.2026 · ModsFire, 2.4 МБ · 0 downloads
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Search and Rescue - Coordinated Battlefield Treatment and Evacuation for RimWorld

Search and Rescue lets you batch-mark downed pawns and animals for first aid, evacuation and capture. Colonists assigned to Field Rescue coordinate treatment, medical supplies and transport instead of handling each casualty as an isolated task.

Supports RimWorld 1.6 and 1.7 and requires Harmony.

Mark casualties and organize the response

Three stackable designations cover field treatment, rescue and capture. The default shortcut applies every valid stage to selected targets.

Drag over casualties, use their action buttons or select Rescue all to mark eligible friendly pawns across the map. Right-click that button to include downed enemies or all factions.

Field Rescue sets the overall rescue priority. Doctor, Hauling and other relevant work types determine which individual tasks each worker can perform.

Triage, stabilization and evacuation

The system matches patients with doctors, nurses and carriers using injury severity, blood loss, infection, immunity progress, distance, skill and work priorities. Existing jobs and the cost of switching tasks also affect assignments.

Field care prioritizes bleeding and supported urgent conditions. Minor injuries wait until the patient reaches a safe bed or rescue point. Work Tab and GrimWorks can separate emergency care from routine tending and surgery.

With Field Rescue and CASEVAC enabled, rescuers evacuate unattended patients, form transport teams or improve nearby SAR bed transports. Without a transport bed, they can carry patients individually to a designated rescue point.

When doctors are scarce, evacuation can begin first. Doctors may intercept patients for treatment, while carriers decide whether to wait or assist another casualty.

Supplies and mech assistance

Medical logistics calculate shortages of medicine, blood and special devices. Doctors evaluate supply detours, while carriers can deliver missing resources.

Medical and hauling mechs can participate through Join field rescue. Medical mechs treat and evacuate; hauling mechs deliver medicine and transport patients.

The mod also supports colony-mech repair and evacuation. Mechanitors need Field Rescue and Smithing enabled.

Manual treatment, carrying and capture orders retain the player’s chosen targets and take priority.

Scope and compatibility

Treatment and rescue support friendly humanlikes and non-hostile animals. Capture applies only to humanlikes.

All listed official DLCs are compatible. Integrations include Combat Extended, Vehicle Framework, Nurse Job and emergency-transfusion mods.

Some combinations are partially compatible, including Hospitality, Medical System Expansion 2, Stabilize Bleeding and several android and Dead Man’s Switch modules.

Check Mod Settings > Search and Rescue > Compatibility or the full compatibility list for limitations.

Languages: English, Simplified Chinese and Traditional Chinese.
License: MIT.

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