Vanilla Weapons Expanded - Bioferrite adds powerful bioferrite weapons to RimWorld, including a heat-blasting shotgun, a battle rifle with an underbarrel flare launcher, and a rifle with a bioferrite bayonet. Use special abilities powered by bioferrite charges, research new weaponry, and expand your colony's arsenal. Requires Anomaly DLC.
Contents
Vanilla Weapons Expanded - Bioferrite is a weapon expansion mod for RimWorld that introduces new firearms powered by bioferrite, a resource from the Anomaly DLC. Inspired by the Hellcat rifle, the mod adds specialized weapons with activatable abilities that consume bioferrite charges.
Instead of simply introducing conventional guns with different statistics, Vanilla Weapons Expanded - Bioferrite focuses on weapons with additional combat functions. Players can use intense heat, flare launchers, and bioferrite-enhanced melee attachments to expand their tactical options during colony defense.
New Bioferrite Weapons and Combat Abilities
The mod introduces several types of firearms designed around the unique properties of bioferrite.
Featured weapon types include:
- Bioferrite shotgun: A short-range firearm capable of blasting enemies with intense heat.
- Battle rifle: A versatile combat weapon equipped with an underbarrel flare launcher.
- Bolt-action rifle: A rifle featuring a long bioferrite bayonet for additional close-combat functionality.
These weapons feature special activatable abilities powered by bioferrite charges.
Bioferrite management is an important part of the combat system. Players need a supply of this resource to continue using the weapons' special functions.
Unlike conventional firearms, these weapons offer additional tactical possibilities without introducing an unnecessarily large arsenal.
Additional Weapons from Other Mods
Vanilla Weapons Expanded - Bioferrite also includes additional content when certain other Vanilla Expanded modifications are installed.
Supported integrations:
- Vanilla Factions Expanded - Pirates: Adds access to the Warbolter, a bioferrite weapon designed for warcaskets.
- Vanilla Weapons Expanded - Heavy: Adds access to the powerful Heavy Incinerator.
These integrations expand the available weapon selection but are not required for the main bioferrite weapon system.
Research and Weapon Crafting
To manufacture the new bioferrite firearms, players must first complete the Bioferrite Weaponry research project.
After unlocking the required technology, weapons can be crafted at the Bioferrite Shaper.
The Warbolter is an exception. This weapon is constructed through the normal crafting process used for other warcasket weapons.
Bioferrite is also needed to power the special abilities of the weapons, making resource availability an important consideration when equipping colonists.
Enemy Spawns and Equipment Availability
Weapons introduced by Vanilla Weapons Expanded - Bioferrite do not appear on enemy characters.
Players must obtain these firearms through the appropriate crafting systems rather than expecting raiders to carry them.
This makes researching bioferrite weaponry and maintaining the necessary production resources essential for using the new equipment.
Requirements and Compatibility
Vanilla Weapons Expanded - Bioferrite requires the RimWorld Anomaly DLC. The mod uses both bioferrite as a gameplay resource and flamethrower visual effects from the expansion.
Compatibility information:
- Anomaly DLC: Required.
- RimWorld 1.4: Not supported.
- Combat Extended: Compatible.
- Existing saves: The mod can be added during an ongoing playthrough.
- Vanilla Factions Expanded - Pirates: Optional integration for the Warbolter.
- Vanilla Weapons Expanded - Heavy: Optional integration for the Heavy Incinerator.
Removing the mod from an existing save may cause problems, so uninstalling it during an active playthrough should be approached with caution.
Authors
- Oskar Potocki - Graphics and mod design.
- xrushha - XML development.
- Arquebus - C# programming.
- Taranchuk - C# programming.

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