Vanilla Weapons Expanded - Non-Lethal adds ways to subdue opponents when you want prisoners rather than casualties. Its weapons give your colony alternatives for stopping prison breaks, restraining berserk colonists and capturing valuable raiders.

Vanilla Weapons Expanded - Non-Lethal v14.10.2026 · ModsFire, 1.6 МБ · 0 downloads
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Vanilla Weapons Expanded - Non-Lethal - Capture and Crowd Control for RimWorld

Vanilla Weapons Expanded - Non-Lethal adds ways to subdue opponents when you want prisoners rather than casualties. Its weapons give your colony alternatives for stopping prison breaks, restraining berserk colonists and capturing valuable raiders.

Control groups or disable individual targets

  • Tear gas blinds groups of opponents, helping you manage crowds.
  • Tasers stun individual targets.
  • Dart guns incapacitate opponents, offering another way to bring down dangerous enemies.

The selection lets you equip colonists for restraint instead of relying entirely on conventional firearms or powerful melee attacks.

Research and crafting

Complete the Non-Lethal Weapons research project to unlock production at the machining bench.

These weapons do not spawn on enemies, so hostile raiders will not gain access to them through their normal equipment generation.

Requirements and compatibility

Requires Vanilla Expanded Framework.

Compatible with Combat Extended.

The mod can be added to an existing save. Removing it may cause issues, so back up your colony before doing so.

Author: Oskar Potocki. Gas-system code by Pelador.

Screenshots 2

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