Vanilla Weapons Expanded - Heavy adds powerful weapons for situations where ordinary firearms are not enough. Their weight restricts them to suitable colonists, while limited uses make every shot a resource worth considering.
Contents
Vanilla Weapons Expanded - Heavy - Heavy Firepower and Exosuits for RimWorld
Vanilla Weapons Expanded - Heavy adds powerful weapons for situations where ordinary firearms are not enough. Their weight restricts them to suitable colonists, while limited uses make every shot a resource worth considering.
Weapons that require support
Heavy weapons can be equipped by colonists who meet the relevant requirements, such as:
- Wearing power armour.
- Having the Tough trait.
- Using the mod’s industrial-tech exosuits.
Eligible enemies can occasionally carry these weapons too.
Limited uses, no reloading
The weapons use a system similar to the vanilla triple rocket launcher, but allow multiple shots. Each shot consumes weapon durability. Once that durability runs out, the weapon breaks and must be replaced.
There is no separate ammunition or reloading system. These weapons are intended as powerful consumables for critical moments rather than standard equipment for every soldier.
Mod settings let you adjust the durability consumed by each weapon individually.
Research and production
Craft heavy weapons at the machining table after completing their corresponding research. Unlocks follow the weapon’s technology: a handheld mortar, for example, requires mortar research.
Requirements and compatibility
Requires Vanilla Expanded Framework.
Compatible with Combat Extended and Run and Gun.
The mod can be added to an existing save. Removing it may cause issues, so back up your colony before changing an established mod list.
Authors: Oskar Potocki and Taranchuk. Flamethrower artwork by Luizi.

Comments 0
No comments yet — be the first.
Log in or sign up to leave a comment.