Vanilla Factions Expanded - Mechanoids introduces a new mechanoid faction whose strength grows as more ships land across the planet. Alongside this escalating threat, the mod gives your colony automated production machines and buildable mechanoids to take over everyday work.

Vanilla Factions Expanded - Mechanoids v15.03.2025 · ModsFire, 28.1 МБ · 0 downloads
Contents

Vanilla Factions Expanded - Mechanoids - Global Invasion and Colony Automation for RimWorld

Vanilla Factions Expanded - Mechanoids introduces a new mechanoid faction whose strength grows as more ships land across the planet. Alongside this escalating threat, the mod gives your colony automated production machines and buildable mechanoids to take over everyday work.

Version notice: the authors have announced that this edition will not be updated to RimWorld 1.6 because they are developing a remake.

Fight an expanding invasion

The Total War mechanic connects enemy strength to the mechanoid ships present on the world map. Allow their foothold to grow, and the faction becomes more dangerous. Travel out and destroy ships to reduce its presence.

Ships use partly randomised layouts, adding variety to assaults. Landing conditions include colony population requirements, which can be adjusted in the settings. Total War can also be disabled entirely.

Automate your colony

The mod adds machines and mechanoids for several roles:

  • Automated production of various items.
  • Cleaning and hauling with buildable mechanoids.
  • Base defence using mechanical defenders.
  • Research through supercomputers.
  • Farming with automatic sowing and harvesting machines.

New quests, events, a starting scenario and a storyteller round out the expansion. Conveyor belts are not included.

Requirements and compatibility

Requires Vanilla Expanded Framework.

The new faction is separate from the base game’s ancient mechanoids, allowing it to coexist with mods that expand those enemies. Combat Extended compatibility is supported.

Anthro Races has been associated with invisible mechanoids. RimWar compatibility is expected but not firmly confirmed.

Existing saves

The mod can be added during a playthrough. If prompted to add the Mechhive faction, accept so the new faction can appear.

Removing factions mid-playthrough is not supported. Back up your save before installation.

Created by: Oskar Potocki and the Vanilla Expanded team, with contributions from ISOREX, Sarg Bjornson, erdelf, Kikohi, Taranchuk, Kentington and Chowder.

Screenshots 7

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