Vanilla Races Expanded - Android introduces customisable synthetic colonists with fixed hardware, programmable abilities and the possibility of awakening into independent personalities. Build a tireless workforce or establish a refuge for androids seeking freedom.

Vanilla Races Expanded - Android v14.10.2026 · ModsFire, 2.2 МБ · 0 downloads
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Vanilla Races Expanded - Android - Programmable Colonists and Synthetic Awakening for RimWorld

Vanilla Races Expanded - Android introduces customisable synthetic colonists with fixed hardware, programmable abilities and the possibility of awakening into independent personalities. Build a tireless workforce or establish a refuge for androids seeking freedom.

Design hardware and programming

Androids use two distinct gene systems:

  • Hardware determines their fundamental characteristics, behaviour and appearance. These genes are immutable.
  • Subroutines provide programmable skills, abilities and environmental responses.

Programming choices must be balanced against power efficiency to keep androids functioning effectively.

Hardware and subroutines do not appear in genepacks, cannot be installed in ordinary humans and are excluded from normal xenotype-editing systems.

Build and maintain your workforce

Standard androids require neither food nor sleep. They need repairs and neutroamine replenishment, and are resistant to the vacuum of space.

New facilities include the Android Creation Station and Subcore Polyanalyzer.

For additional neutroamine production, the description recommends the synthesizer from Vanilla Furniture Expanded - Factory as an optional solution.

When a machine awakens

Extreme moods can trigger Android Awakening. Awakened androids develop human-like behaviour, gaining the capacity to learn skills and acquire traits, alongside comfort needs and the risk of mental breaks.

They can appear rarely among Outlanders and Pirates, supported by 30 new backstories.

The Android Utopia starting scenario centres on sheltering persecuted androids. Optional Ideology integration adds an Androids precept that shapes colonists’ attitudes towards synthetic people.

Requirements and saves

Requires Biotech. No Humanoid Alien Races version is provided.

The mod can be added to an existing save, but removing it during a playthrough is not considered safe. Its extensive systems may conflict with other mods.

Screenshots 3

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