A freely rotating overhead camera for Project Viewpoint's 3D renderer. The classic top-down view of vanilla Project Zomboid, but in full 3D, with rotation around your character and smooth zoom.

OldPoint - Rotating Overhead Camera [B42 / Viewpoint] v19.10.2026 · ModsFire, 702.7 КБ · 0 downloads
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OldPoint

A freely rotating overhead camera for Project Viewpoint's 3D renderer. The classic top-down view of vanilla Project Zomboid, but in full 3D, with rotation around your character and smooth zoom.

Author sinksky
Version 0.6.142
Game Project Zomboid 42.21
Viewpoint 0.1.6

How the camera deals with buildings

The hardest part of a 3D overhead view is keeping walls and roofs from hiding your character. Here's how OldPoint handles it:

Hiding upper floors. When you're on a lower floor or in a basement, roofs and their side slopes, floors above, and the doors, corpses and objects on them are hidden. Player-built structures and some unusual roofs are handled better now.

Nearby tall buildings count too. If you step into a room and a tall building next door blocks the view, it's included in the upper-floor hiding as well.

Wall cutaways based on room visibility. Which wall segments to remove is decided from the game's own room visibility state. A segment that blocks the view is hidden in full, along with everything hanging on it.


Rooms and furniture

  • Furniture in other rooms that blocks the current room's floor or far walls is hidden.
  • Furniture in the current room that covers your character turns translucent.

Performance

  • The search for what to hide is spread over several frames and reuses existing model fade and cutaway data.
  • Expect some stutter the first time a scene loads; it smooths out once resources finish loading.

Installation

  1. Subscribe to and enable Project Viewpoint, ZombieBuddy (2.3.0 or newer) and OldPoint.
  2. Do the one-time ZombieBuddy setup described on its page.
  3. On first launch, and after any Java file update, allow OldPoint to load in the prompt that appears.

Load order: place OldPoint after your other Viewpoint add-ons. After updating the mod, fully restart the game.


Controls

Action Key
Toggle Viewpoint 3D mode O
Cycle camera: first person → third person → OldPoint overhead → first person Shift+O
Rotate the camera hold middle mouse button and move
Smooth zoom in and out mouse wheel

Switching into overhead view the normal way resets the camera to the vanilla heading and a 30° tilt.

If you've rebound any keys, use your own bindings.


Settings

Under Mod Options → OldPoint you can set: - camera distance limits; - separate key bindings; - tree outlines; - a white outline on your character when they're hidden behind something (off by default).

There's also an optional vanilla fixed camera, which disables rotation but keeps zoom.


Known issues

⚠️ Still in development. Complex buildings, some openings and curtains, shaders and certain mod combinations may still cause visual glitches or compatibility issues. Hiding for complex buildings, player-built objects and modded models is still being refined, as are cutaway effects in general.


Feedback

Send bug reports to 502979327@qq.com and include: - console.txt or logs.zip; - your mod list and load order; - the name of the shader pack you use; - steps to reproduce the problem.


Credits

Thanks to ellu and norkus, the developers of Viewpoint, and to Zed, the author of ZombieBuddy.

OldPoint is an independently developed Viewpoint add-on.

Workshop ID 3815999052
Mod ID OldPoint

Screenshots 8

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